Mike’s SWRPG Character Feb ‘23

Character info for SWRPG

Comedy robot guy. A cunning blend of Cayde-6, Joe Pineapples, and Bender. Maybe a smidge of K2SO

Got a bunch of obligation (Extra for that extra 5 XP to round out characteristics and cash for starting gear). I’m thinking droid rights, wants equal treatment for droids. Obligation could manifest in having started a droid revolution somewhere along the way. Maybe of interest to the empire? And generally always wanting to call on droids to rise up and overthrow their oppressors.

Kicked off the ship and abandoned on Brentaal when the crew of his last ship mutinied to join the Zaan Consortium, killing his captain/mentor in the process.

Maybe tending bar for now, trying to save up to buy a ship, free some droids from slavery and head off for adventure. Or maybe have one organic crew (at a time), just to show them what it’s like.

Was made/modified/taught by his mentor, smuggler captain TKTKTKTKTK, but things went downhill on his ship after the captain died. Still carries his preserved heart in his chest cavity (secret). Hence smuggling background, general piracy, some combat mods/skills.

Not quite at a “kill all humans” level, but since being marooned, and seeing the way organics treat his droid brethren, does have an ingrained distrust of “squishies”. I guess especially the empire, they’re generally bad dudes, trying to keep the common man/robot down. Droid rights thing might lean into anti-slavery in general, but might have a bit of a “well, they obviously made some bad choices to end up there, droids don’t have an option”. Even the lowliest droid can rise to greatness “just like me” if given the chance.

Memory issues due to various less than expert reprogrammings. Knows he used to know more stuff, but not sure what that was.

Will probably spend a lot of time complaining about you all being counter-revolutionary and not compatible with Marxism, whatever that is.

Originally a Z-X3 experimental droid trooper, after being decommissioned he fell into private hands, and has been scavenged for parts (mostly armour plating) as well as had a few “upgrades” installed, and undergone a few rounds of memory wipes and reprogramming, some more successful than others.

Oh shit what if he has a “son” that’s just the worst, dumbest, utility droid? He bought his “freedom” and is trying to teach him the ways of revolution? Like a gonk or something. “Tubs”. Although a Sabo droid might be more fun, even if it does mostly get left at the ship, floating around like a puppy trying not to wreck stuff.

Other options for a sidekick:

Possibly based on- https://starwars.fandom.com/wiki/Z-X3_experimental_droid_trooper - likely winner!

https://starwars.fandom.com/wiki/LE_manifest_droid Could make more sense. Reprogrammed to be more sneaky, combat stuff.

1500 starting credits (500 normal, 1000 from extra obligation)

Equipment:

Model 53 “Quicktrigger” 6 DMG 3 Crit 4HP 450cr

Catch vest - 2 soak/1 vs non-energy weapons 300cr

Datapad (integrated) - 75cr

Comlink (integrated) - 25cr

Lockpicking tools (integrated) - 50cr

Emergency Repair Patch x3 - 25cr each (heals 3 wounds)

Blade Breaker -Melee DMG +0 crit 4 250cr Defensive 2, Pierce 1, Sunder

Extra reloads x2 - 25cr each

150 cr left. Kinda makes sense, saving for a ship?

Actual Backstory:

Z-X3ED (or “Ed”) was marooned on Brentaal after his former crew staged a bloody mutiny, murdering Captain Planck in a plan to leave their affiliation with Car’das behind, and joint up with the Zaan Consortium. About 2 meters tall, humanoid.

Originally a Z-X3 experimental droid trooper, after that project was scrapped, he fell into private hands, was passed around a bit, partially dismantled to claim the valuable armour plating he’d been created with, and eventually wound up as part of a bargain with Captain Planck. A bit of a tinkerer, he modified Ed with concealed compartments in his torso and legs to aid in smuggling small items in otherwise plain sight, an integrated comlink, datapad, slicing and lockpicking tools in his hands, and enhanced photoreceptors. Ed now bears almost no resemblance to when he was first produced. Ed also underwent numerous reprogramming attempts to overwrite his Imperial roots, and improve his abilities at espionage and general skullduggery. Perhaps as a result of that, or just in emulation of his mentor, he’s quite adept at at least trying to talk himself into or out of situations, but happy to resort to blaster-based negotiations when the need arises. No one can lie with a straighter face, but then it is made of metal. Somehow learned to “drink”, perhaps to integrate better into the crew. No one really knows where it goes.

Through his travels, seeing how his droid brethren are treated, a vague remnant of a fragment of a memory of being rejected by the empire, and as a result of the mutiny that killed his beloved captain, he has a distrust of organic life. Ed now dreams of leading his own crew of emancipated droids to spread revolution across the galaxy (while making a tidy profit). For now he’s doing odd bits of labour, security, and less honest means of turning a credit, while hanging around cantinas and space ports looking for an opportunity to get off world with the right crew. Who he’s definitely not going to murder in their sleep.

Re-rolling just to Check Math

185 starting XP (175 standard, +5 from obligation, +5 from cos Matt said so)

6 free ranks in career skills, 3 free ranks in spec

+30 “earned”

25XP -adaptive optics (+1 cunning)

25XP -Reinforced (Rank in resilience + Durable, +1 Brawn)

25XP -Espionage programming (+1 deception, Cool, Indistinguishable. Cunning +1)

25XP -Multi-directional optics (+1 coordination, +1 Agilty)

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

20XP -Agility to 2

20XP -Intellect to 2

20XP -Willpower to 2

20XP -Presence to 2

5 XP left spare

So I get 9 free ranks standard

Then +1 each in coordination, deception, cool, resilience

That adds up

5XP on quickdraw

Et voila

100

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

75

Reroll 2023-10-28

215 xp total

Cybers/programming

25XP -Reinforced (Rank in resilience + Durable, +1 Brawn)

25XP -Multi-directional optics (+1 coordination, rank in Rapid reaction, +1 Agilty)

25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

?25XP -Caretaking programming (1 Rank in Charm, Vigilance, and Cool, Presence +1)

(75 or 125)

25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

25XP -Protocol programming (1 rank each in Negotiation, Charm, and Xenology. Presence +1)

25XP -adaptive optics (+1 cunning, remove 2x setback from perception/vigilance checks)

200

15 left

Ed’s perks/talents Etc:

Cybers:

Adaptive Optics: Cunning +1 Remove two setback die from Perception+Vigilance checks

Multi-Directional Optics: +1 Coordination Rapid Reactions 1 +1 Agility

Indistinguishable 1

The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify them once per rank of Indistinguishable.

Reinforced: +1 Brawn +1 Resilience Durable 1

Durable - The character may reduce a Critical Injury result they suffer by 10 per rank of Durable, to a minimum of one.

Enduring (+1 Soak)

Smuggler:

Scoundrel:

  • Convincing Demeanor Remove 1 setback die per rank from deception or skullduggery checks

  • Quick Draw Draw/holster a weapon/accessible item as an incidental (once per round)

  • Rapid Reaction (2 ranks all in) Suffer a number of strain to add an equal number of * to initiative checks. Strain suffered cannot exceed ranks in RR

  • Quick Strike The character adds a boost dice per rank of Quick Strike to combat checks made against any target that has not yet acted in the encounter.

Potential Unlocks:

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

?25 XP -Espionage Programming: +1 Cunning +1 Deception +1 Cool

Look into Bounty Hunter - Gadgeteer spec. Gets mechanics+coercion as class skills, bonuses to mechanical things and some combat stuff, offensive and defensive.

Unmatched Devastation (signature ability) Seems like it’d be handy eventually too

Hired gun - Enforcer is a bit more “brawly”, but gets a lot of bonuses to intimidation/coercion checks

Last One Standing (signature ability) seems rad too. Pass 3[] resilience check and eliminate ALL minions in the encounter

Backstory Characters:

Contact:

Spnesh Jar’qui.

Big Weequay. Officially runs Manohses cantina in Port Tuga, but has fingers/eyes in all the “trade” in town. Has a cybernetic arm

Rival:

Calico.

Karkarodon. General pain in the butt. No love lost. Always throwing a spanner in the works. Traitorous.

Izzy.

Dug. Was on old crew. Absolute twat. Lead the mutiny that killed captain. A lot of secret admiration/respect flowing both ways. Might actually fall into Ally territory.

Ally:

Wejun.

Besalisk gunner from old crew. Surprisingly caring for such a big guy. Angry when roused though. Don’t wanna mess with. Has a penchant for lighting things on fire.

Styd B’neht.

Neimoidian “Face”. Bumbling, means well, master negotiator. Might actually be a protocol droid. Or Gungan

Frenchie would be a twilek. Jim’s a Gank. Olu’s a Wookiee, Buttons a Toydarian (bird guy), Lucious something scholarly (cerean maybe), Fang’s Shistavanen, Swede’s Rodian, Black Pete’s a Chadrafan, Roach’s a Gand,

Questions to Answer:

  • What type of clothing does your character typically wear?
    • Kinda heavy-duty ish. Some sort of space version of leathers/flightsuit hybrid, odd plates/reinforcement tacked on for added protection. And a cape. For style.
  • Does your character have any distinguishing marks? If so, what are they?
    • Droid? Pretty dinged up when “naked”. What looks like an exit wound on right side of head.
  • What is your favorite/least favorite food?
    • No opinion. Rum
  • Are you married, dating, etc? How serious is it?
    • Droid? Also nope
  • Who is your best friend?
    • Was probably Captain, but after that, Wejun, where he is.
  • Do you have any enemies? Who are they?
    • Former crew I spose
  • Have you ever encountered storm troopers?
    • Didn’t really run into them often in the outer rim, and when we did we’d either be trying not to attract their attention OR paying them off to leave us alone
  • Has any member of your family been taken prisoner?
    • Not that I remember
  • Where were you, and what were you doing when the Emperor came to power? (~19 years ago)
    • Ed would have trouble remembering, but he would’ve been in full “experimental battle droid” mode shortly after.
  • If a super villain threatened your family, would you kill him/her?
    • probably
  • If you could only save one, a bus full of people being dangled off a bridge or your girlfriend being dangled off the same bridge, who would you save, and why?
    • Probably whoever he valued more, so whatever the equivalent of “girlfriend” was. Organic life is meh, future oppressors if not currently.
  • How far would you go to protect your wealth?
    • Pretty far. Conflicted between chasing glory and using funds for the robot liberation cause.
  • Personality traits
    • Wisecracker, but loyal
  • Ideals
    • Droid rights. And loot.
  • Bond
    • Captain?
  • Flaw
    • Layers of overlapping programming, gets a bit multiple personality/random
  • What to do they want?
    • Glory (personal) and rights for droids

Shiv’s

Name: Nira Keth

Species: Mirialan

Appearance: Nira has yellow skin, typical of the Mirialan species, with black tattoos on her face and hands. She has piercing green eyes and short, spiky black hair. She wears a simple jumpsuit with various tools and gadgets attached to it.

Background: Nira Keth was born on the planet Mirial and raised by her father (mum already dead). From a young age, she showed an aptitude for tinkering with machines and computers. Her parent encouraged her passion and taught her the basics of engineering.

When she turned 18 and inherited her father’s debt, Nira left her home planet and joined a group of slicers who specialized in breaking into secure systems for profit. She quickly rose through the ranks thanks to her intelligence and adaptability.

However, her luck ran out when the group attempted to hack into a military system on Coruscant. They were caught, and Nira was the only one who managed to escape. Fleeing from the authorities, Nira went into hiding and used her contacts to forge a new identity, fleeing to Brentaal IV.

Now working as a freelance engineer and, taking on mining jobs for anyone who can pay. She has a particular fondness for droids and often spends hours tinkering with them, improving their capabilities or installing new features.

Personality: Nira is a skilled engineer, but her time with the slicers has made her cautious and mistrustful of others. She prefers to work alone and is quick to detect any signs of betrayal. Despite this, she has a soft spot for droids and treats them with kindness and respect.

Equipment: Nira carries a toolkit with various tools, including a datapad for slicing into computer systems, and a small stash of explosives. She also has a blaster pistol for self-defense.

Motivation: Nira’s ultimate goal is to find a way to clear her name and return to her family on Mirial. In the meantime, she seeks to hone her skills, always looking for the next challenge to overcome

Gear:

Spukami pocket blaster 200cr

5 dmg 3 crit 1hp 1 encum

Flex-5 detonite tape 30cr

Proton grenades 60cr each X4

10 base dmg

Frag grenades - 50cr each x6

8 base dmg

Pioneer armour-200cr 1 soak 1 hp increases encumb threshold by 3

Fusion Cutter - 175 cr

This can be used as a weapon with the following profile;

DMG 5 Crit 3 breach 1, burn 3, sunder, vicious 3

45cr left over+pocket money

Backstory Characters:

Contact:

Marvin. Big gross Hutt slug. Lots of money. Discrete. Knows people in high places. But also friendly and generous. Funeral director. Uses business as cover for smuggling. (You can fit a lot of stuff in a casket big enough for a Hutt)

Rival/nemesis:

Dolan. Racist. Human. “Legitimate” businessman, but also into arms dealing and drugs. Based in a golden tunnel on some sort of bit green/bit built up planet (Telos?). Not too hot, not too cold. South of France. Riviera stylee. Killed Nira’s dad over drug debt. He used to work for Dolan, debt passed on to Nira (why they had to leave home?)

Ally:

Sat Soomah. Old school friend. Her dad took Nira in after the death of her dad, stayed in touch ever since. Still works for Dolan and is doing quite well from it financially, even though he hates Dolan. Soomah’s a bit of a tinkerer, has set up shop repairing/modifying ships. Based out of Botajef

Questions to Answer:

  • What type of clothing does your character typically wear?
    • Things with pockets. Cargo pants/shorts. Vest with pockets. Utility Belt. Loves a fucking pocket.
  • Does your character have any distinguishing marks? If so, what are they?
    • Face tattoos.
  • What is your favorite/least favorite food?
    • Cactus stew is the best
    • Meat is the worst
  • Are you married, dating, etc? How serious is it?
    • No
  • Who is your best friend?
    • Sat Sumah
  • Do you have any enemies? Who are they?
    • That Dolan fella.
  • Have you ever encountered storm troopers?
    • Only to run away from
  • Has any member of your family ever been taken prisoner?
    • Nope
  • Where were you, and what were you doing when the Emperor came to power? (~19 years ago)
    • Kid in school, growing up on Telos
  • If a super villain threatened your family, would you kill him/her?
    • Yea, kinda working on it
  • If you could only save one, a bus full of people being dangled off a bridge or your girlfriend being dangled off the same bridge, who would you save, and why? (aka the Spider-Man question)
    • Bus full of people
  • How far would you go to protect your wealth?
    • Ain’t got none. But if did have, not very far, there are more important things in life.
  • Personality traits
    • Short tempered
    • Irrational
  • Ideals
    • Don’t be a dick
  • Bond
  • Flaw
    • Quick to react without thinking it through
  • What to do they want?
    • Travel, see the galaxy, be free

Character Creation Ideas (for Future reference)

via

  • Where were they born? Affects a lot about their attitudes, motivations, experience etc

  • Who are their parents? Again influences knowledge/interests etc. What did their parents do, how does that influence the PC? Where do they come from, how did they get here type stuff

    • Are they still alive?
    • Is there any more family?
      • Who are they?
  • What were they doing BEFORE? Again leads them to now. Leads to them starting the actual adventure. Can influence available resources Leads into what they want to do next -motivations!

  • Why did they leave that? Bored? Unfulfilled? Fired? War/conflict? Major life change? Again with the motivation/opportunity

  • What did they leave behind? Planning for future adventures/stories by creating a beautiful past Family/job/debt/romance/inheritance - feeds into obligation

  • What do they want? Back to the past? Prior obligations? Moving on? Cause? Motivation obvs