Post-defense of Whisper Base Shopping

Got 10k worth of “requisitions”

Utility Arm

2000 cr

Takes 2 HP

Base Modifiers: Provides the character with an additional mechanical arm that can function as one of the character’s normal limbs, although it does not provide the character with additional actions or maneuvers. The utility arm adds a boost die to Mechanics checks and may modify other checks at the GM’s discretion.
Modification Options: 1 Add a a boost die to Mechanics checks Mod (got), 1 Spend 1 strain to gain an additional free maneuver per turn (character still may not perform more than two maneuvers) per turn Mod.

(Mods could be interesting, look into them if I’ve got spare spends)

Repulsor Fist

4750 cr

A repulsor fist provides one rank of the Defensive Stance talent and counts as a Brawl weapon with a damage of 8, a critical rating of 3, and the Concussive 1 and Slow–Firing 2 qualities. While a character may still make Brawl attacks when this weapon is “recharging” due to the Slow–Firing quality, they do so without any benefits from the weapon—they simply make an unarmed Brawl attack.

(Repulsor fist goes on the utility arm)

Electromag-pulse disruptor

180cr

Enc 1

Add two boost dice to any check the character makes to sabotage electronics or computers. Add a setback die to a character’s Perception checks made to find this weapon on a person’s body.

Escape Circuit

1000 cr

An escape circuit is a cybernetic implant that can only be installed in droids. A droid installed with an escape circuit can resist a restraining bolt with an Easy difficulty Discipline check instead of the normal difficulty. The droid may spend two advantage results from a check made to resist a restraining bolt to overload the bolt, rendering it entirely useless.

Leftovers

2070 cr left at this point. Could blow it on attachments/mods, or sacrifice it to the merging of the utility arm/repulsor fist.

1820

Welding Rod

1750 cr

A welding rod adds an automatic success result to Mechanics checks to repair droids, vehicles, and starships.

Hello. I am a droid.

Insider’s guide

25 cr

Auto advantage to finding a specific location/service

Later on, Armour Spikes could be fun. For now it might be more beneficial to pass for a “stock” droid though. Spikes would gimme a Fallout-style Raider look. Bonus for modding it to get the Intimadating Talent. Then again, might not fit for this character. Sabotage would be easier while appearing to be relatively as the maker made me, sir.

Future Buys:

Goo gun

250 cr

A character using this tool gains an automatic advantage result on Mechanics checks to repair droids, vehicles, or starships.

Demolitions Kit

1000cr

+2 boost to mechanics checks involving explosives. Can remove a despair or 3 threat from results.

Communications media manipulator

Could be handy for propagandarising the town