Starting Out Green 20251128
Take out the last of the troopers we’re aware of, Zarlo gets healed up.
Checking in on their comms, nothing useful
Loot some guns n nades
KD cracks the computer, shows they have 3 prisoners, lists of names etc
Empty interrogation room, it’s deffo been used recently
Find the prisoners, Willie nails it, pops some locks, frees em
Rimer heals the prisoners up
Willie can’t get the other door open, so Zarlo and KD blow the bloody doors off
Search the ground floor, don’t find anything useful
Rimer and Zarlo head up stairs sneaky like
Willie gets on sec sys, check the cameras, just some clerical staff upstairs, hiding in the corner
They find a civvy that was there to fill out some forms. They’re scared, hiding in the toilet
Try and wrangle everyone together, calm em down a bit, convince em to get off planet etc.
There’s been a boom outside.
Scouting out the rest of upstairs, lots of empty offices. Another person hiding under their desk.
Rimer takes the lead on desk hider, convincing everyone to remain calm, nothing to fear from us etc. They’re toeing the line that there’s no one else here if we’ve dealt with the imperials already.
Fancy boardroom, boring customs stuff mainly, notepads, datapads BORING. One imperial datapad in there though, the boys nab that. Currently locked, save that for later.
Give it five minutes after we leave, then the civvies can head out.
Out the window, more people on the streets, no Imperial presence though. That we can see.
The rescuees are Luca Brimarch, Bartin Arach, and Sion Typhe. Traded comms, caught em up to speed with Gyreen base going down, Buzzsaw looking to fill the vacuum etc. They warned us of the garrison again, should watch out for troopers on the streets on our way out.
Call up Buzzsaw, agree to meet up at the garrison to assault that with em. KD gets disguised as a tree, Buzzsaw’s crew know not to target him.
Definite signs of riots in the streets, we toss some grenades around, civilians vs troopers.
General chaos/mayhem/looting afoot.
Rimer tries to convince some people not to loot. It does not go down well.
Some sandbags/barricades around the garrison. Buzzsaw’s guys are engaged with em already.
Willie jetpacks up to a roof
Spots ~15 troopers, (3 minion groups). One of spots is coming and starts shooting our way.
Willie takes some shots, Zarlo blows some up with a grenade, Rimer throws down suppressing fire, letting KD rush in and demolish a few of em.
Willie’s really got the hang of his Jetpack now, we’re heading in to the building. Willie shoots some of em, negotiates a surrender.
We are intending to take hostages. Mostly officers/anyone with some authority.
Digging into their records, working out where prisoners are taken from here. Last few messages about the base falling, prisoners are taken to Kashyyk (maybe).
Get some access codes, more comms, cyphers/decryption protocols etc.
3 Weapons mods to dole out, what they actually are to be decided later.
And a list of known collaborators/informants etc.
General chaos in the streets still. o7
Heading back to the spaceport, there is chanting and celebrating on the streets
Zarlo divulges (to Rimer) that he’s looking for someone, a female ISB agent. Might have a lead. Zarlo’s trying to play it down as less important to him than it obviously is. Might check out this prison ship first, we could catch it if we leave SOON.
Dekmar’s been researching. When the two artefacts are brought together (other one being on Dxun), they will fuse, being the only(?) way to destroy the dark side one.
Got an approximate location. It was locked down but is in old temple, so probably not super secure.
Got a start made on converting one of the ship’s cargo bays into a workshop.
We’re heading after the prison ship that Zarlo’s interested in for the next episode! Prison break 3, smells like pee? But this time IN SPACE.
15 XP and 15 Duty each. Holy shit that gets me into Droid Tech, mwuahahahaha. 40