Starting out Green 20250509

Game notes

Ship decided on was a YT 2100

![[Pasted image 20250905211736.png]

Things to do potentially this session:

Head into Iziz, work on recruiting the guys - 600 Warfarer road

Sell some stuff

Research on artefact

Ship arrives!

Transport has taken ATAT away, took Syberius with it.

Ship is legit, spaceworthy, currently named “heavy load”, working on that

Dekmar’s on the box! Decent roll. Know it’s a sith artefact, their bad news, this should not be handled. Came from a temple on Olderon, knows there’s a similar temple on Dxun (moon of Onderon). Will need to get that one too if we wanted to destroy it.

Box is whispering promises of power to the organic. This is the artefact of Shadar Lok

Rimer went for it, KD slapped it out of his hands, but too late. He got a touch, took some wounds, and really wants it. KD taped it up back up in its box, then put it back in the armoury under lock n key.

Checked the ship out, bit of a history of being impounded but was sold off as a “police auction”, stands clean now. No super suspect history.

Take both ships to the city. Sell the skyhopper.

Many speederbikes, take a couple (three) with us for transport rather than to sell. Gaav had a panic we were gonna strip the base.

Rebs are keeping the lander.

All the gubbins on Patsy to be got rid of tho.

City’s sandstoney, big temple in the middle, walls around the outside, shield generators within the city walls.

Big market. Admin district, commercial district, population roughly a million. Dekmar made a contact here last time for black market things.

Clearing of the customs. Panic but we’re ok

Streets are a bit busier. Checkpoints n that. The imps are after someone not us. Word on the street there was a heist at the customs office recently, hence the heightened security.

Rimer, KD, Willie head off to the market

Zarlo and Dekmar hit the library (nerds). Get some local history, and access to the “rare” books to look up more juicy stuff artefact adjacent

Dxun is not a place to visit, but does have ruins.

Architecture wise, there are tunnels under the base (or city?). Dekmar got the ADHD (mating rituals) but Zarlo found some handy books and maps, referencing ancient religions.

More digging into older ruins etc around the bass that might be handy for getting in there.

The base is hooked into the city’s sewer systems.

Back to the Market

Contacting Willie’s person about selling the ship

Coughed up a contact that would be interested in the weapons too.

Darrin Hopsteader is the arms dealer

Sold a bunch of stuff to him, got 1750 credits and the camo netting we need to cover the ship up

Ship selling, off to the dealer. Talor Heavyfist

3500cr from the sale

Off to the industrial bit of town to meet up with our guys and tackle a meet with the buzzsaw guys

We leave Rimer alone for a minute….

While he’s scoping out the rebel place, imps are coming. He fails to find a place to hide, so knocks on the safe house door, and gets pulled inside.

Screen fades to black

10XP and 5 Duty each

Remember to check if Dekmar’s got the armour cos Patsy didn’t want to let it go

Willie wants an in helmet scanner.