Z-X3ED

Character info for SWRPG

Comedy robot guy. A cunning blend of Cayde-6, Joe Pineapples, and Bender. Maybe a smidge of K2SO

Got a bunch of obligation (Extra for that extra 5 XP to round out characteristics and cash for starting gear). I’m thinking droid rights, wants equal treatment for droids. Obligation could manifest in having started a droid revolution somewhere along the way. Maybe of interest to the empire? And generally always wanting to call on droids to rise up and overthrow their oppressors.

Kicked off the ship and abandoned on Brentaal when the crew of his last ship mutinied to join the Zaan Consortium, killing his captain/mentor in the process.

Maybe tending bar for now, trying to save up to buy a ship, free some droids from slavery and head off for adventure. Or maybe have one organic crew (at a time), just to show them what it’s like.

Was made/modified/taught by his mentor, smuggler captain TKTKTKTKTK, but things went downhill on his ship after the captain died. Still carries his preserved heart in his chest cavity (secret). Hence smuggling background, general piracy, some combat mods/skills.

Not quite at a “kill all humans” level, but since being marooned, and seeing the way organics treat his droid brethren, does have an ingrained distrust of “squishies”. I guess especially the empire, they’re generally bad dudes, trying to keep the common man/robot down. Droid rights thing might lean into anti-slavery in general, but might have a bit of a “well, they obviously made some bad choices to end up there, droids don’t have an option”. Even the lowliest droid can rise to greatness “just like me” if given the chance.

Memory issues due to various less than expert reprogrammings. Knows he used to know more stuff, but not sure what that was.

Will probably spend a lot of time complaining about you all being counter-revolutionary and not compatible with Marxism, whatever that is.

Originally a Z-X3 experimental droid trooper, after being decommissioned he fell into private hands, and has been scavenged for parts (mostly armour plating) as well as had a few “upgrades” installed, and undergone a few rounds of memory wipes and reprogramming, some more successful than others.

Oh shit what if he has a “son” that’s just the worst, dumbest, utility droid? He bought his “freedom” and is trying to teach him the ways of revolution? Like a gonk or something. “Tubs”. Although a Sabo droid might be more fun, even if it does mostly get left at the ship, floating around like a puppy trying not to wreck stuff.

Other options for a sidekick:

Possibly based ZX3 experimental droid trooper likely winner!

LE Manifest droid could make more sense. Reprogrammed to be more sneaky, combat stuff.

Could potentially be a BX-series commando droid instead. There’s more lore/info about them, but that could actually be a hinderance.

1500 starting credits (500 normal, 1000 from extra obligation)

Equipment:

Model 53 “Quicktrigger” 6 DMG 3 Crit 4HP 450cr

Catch vest - 2 soak/1 vs non-energy weapons 300cr

Datapad (integrated) - 75cr

Comlink (integrated) - 25cr

Lockpicking tools (integrated) - 50cr

Emergency Repair Patch x3 - 25cr each (heals 3 wounds)

Blade Breaker -Melee DMG +0 crit 4 250cr Defensive 2, Pierce 1, Sunder

Extra reloads x2 - 25cr each

150 cr left. Kinda makes sense, saving for a ship?

Actual Backstory:

Z-X3ED (or “Ed”) was marooned on Brentaal after his former crew staged a bloody mutiny, murdering Captain Planck in a plan to leave their affiliation with Car’das behind, and join up with the Zaan Consortium. About 2 meters tall, humanoid.

Originally a Z-X3 experimental droid trooper, after that project was scrapped, he fell into private hands, was passed around a bit, partially dismantled to claim the valuable armour plating he’d been created with, and eventually wound up as part of a bargain with Captain Planck. A bit of a tinkerer, he modified Ed with concealed compartments in his torso and legs to aid in smuggling small items in otherwise plain sight, an integrated comlink, datapad, slicing and lockpicking tools in his hands, and enhanced photoreceptors. Ed now bears almost no resemblance to when he was first produced. Ed also underwent numerous reprogramming attempts to overwrite his Imperial roots, and improve his abilities at espionage and general skullduggery. Perhaps as a result of that, or just in emulation of his mentor, he’s quite adept at at least trying to talk himself into or out of situations, but happy to resort to blaster-based negotiations when the need arises. No one can lie with a straighter face, but then it is made of metal. Somehow learned to “drink”, perhaps to integrate better into the crew. No one really knows where it goes.

Through his travels, seeing how his droid brethren are treated, a vague remnant of a fragment of a memory of being rejected by the empire, and as a result of the mutiny that killed his beloved captain, he has a distrust of organic life. Ed now dreams of leading his own crew of emancipated droids to spread revolution across the galaxy (while making a tidy profit). For now he’s doing odd bits of labour, security, and less honest means of turning a credit, while hanging around cantinas and space ports looking for an opportunity to get off world with the right crew. Who he’s definitely not going to murder in their sleep.

Re-rolling just to Check Math

185 starting XP (175 standard, +5 from obligation, +5 from cos Matt said so)

6 free ranks in career skills, 3 free ranks in spec

+30 “earned”

25XP -adaptive optics (+1 cunning)

25XP -Reinforced (Rank in resilience + Durable, +1 Brawn)

25XP -Espionage programming (+1 deception, Cool, Indistinguishable. Cunning +1)

25XP -Multi-directional optics (+1 coordination, +1 Agilty)

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

20XP -Agility to 2

20XP -Intellect to 2

20XP -Willpower to 2

20XP -Presence to 2

5 XP left spare

So I get 9 free ranks standard

Then +1 each in coordination, deception, cool, resilience

That adds up

5XP on quickdraw

Et voila

100

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

75

Reroll 2023-10-28

215 xp total

Cybers/programming

25XP -Reinforced (Rank in resilience + Durable, +1 Brawn)

25XP -Multi-directional optics (+1 coordination, rank in Rapid reaction, +1 Agilty)

25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

?25XP -Caretaking programming (1 Rank in Charm, Vigilance, and Cool, Presence +1)

(75 or 125)

25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

25XP -Protocol programming (1 rank each in Negotiation, Charm, and Xenology. Presence +1)

25XP -adaptive optics (+1 cunning, remove 2x setback from perception/vigilance checks)

200

15 left

Ed’s perks/talents Etc:

Cybers:

Adaptive Optics: Cunning +1 Remove two setback die from Perception+Vigilance checks

Multi-Directional Optics: +1 Coordination Rapid Reactions 1 +1 Agility

Indistinguishable 1

The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify them once per rank of Indistinguishable.

Reinforced: +1 Brawn +1 Resilience Durable 1

Durable - The character may reduce a Critical Injury result they suffer by 10 per rank of Durable, to a minimum of one.

Enduring (+1 Soak)

Smuggler:

Scoundrel:

  • Convincing Demeanor Remove 1 setback die per rank from deception or skullduggery checks

  • Quick Draw Draw/holster a weapon/accessible item as an incidental (once per round)

  • Rapid Reaction (2 ranks all in) Suffer a number of strain to add an equal number of * to initiative checks. Strain suffered cannot exceed ranks in RR

  • Quick Strike The character adds a boost dice per rank of Quick Strike to combat checks made against any target that has not yet acted in the encounter.

Potential Unlocks:

?25XP -Combat programming (+1 rank in 3 combat skills, +1 Willpower)

?25XP -Navigation programming (+1 rank in astrogation, both pilotings. +1 intellect)

?25XP -Recon programming (+1 rank in stealth, survival, perception. Cunning +1)

?25 XP -Espionage Programming: +1 Cunning +1 Deception +1 Cool

Look into Bounty Hunter - Gadgeteer spec. Gets mechanics+coercion as class skills, bonuses to mechanical things and some combat stuff, offensive and defensive.

Unmatched Devastation (signature ability) Seems like it’d be handy eventually too

Hired gun - Enforcer is a bit more “brawly”, but gets a lot of bonuses to intimidation/coercion checks

Last One Standing (signature ability) seems rad too. Pass 3[] resilience check and eliminate ALL minions in the encounter

Backstory Characters:

Contact:

Spnesh Jar’qui.

Big Weequay. Officially runs Manohses cantina in Port Tuga, but has fingers/eyes in all the “trade” in town. Has a cybernetic arm

Rival:

Calico.

Karkarodon. General pain in the butt. No love lost. Always throwing a spanner in the works. Traitorous.

Izzy.

Dug. Was on old crew. Absolute twat. Lead the mutiny that killed captain. A lot of secret admiration/respect flowing both ways. Might actually fall into Ally territory.

Ally:

Wejun.

Besalisk gunner from old crew. Surprisingly caring for such a big guy. Angry when roused though. Don’t wanna mess with. Has a penchant for lighting things on fire.

Styd B’neht.

Neimoidian “Face”. Bumbling, means well, master negotiator. Might actually be a protocol droid. Or Gungan

Frenchie would be a twilek. Jim’s a Gank. Olu’s a Wookiee, Buttons a Toydarian (bird guy), Lucious something scholarly (cerean maybe), Fang’s Shistavanen, Swede’s Rodian, Black Pete’s a Chadrafan, Roach’s a Gand,

Questions to Answer:

  • What type of clothing does your character typically wear?
    • Kinda heavy-duty ish. Some sort of space version of leathers/flightsuit hybrid, odd plates/reinforcement tacked on for added protection. And a cape. For style.
  • Does your character have any distinguishing marks? If so, what are they?
    • Droid? Pretty dinged up when “naked”. What looks like an exit wound on right side of head.
  • What is your favorite/least favorite food?
    • No opinion. Rum
  • Are you married, dating, etc? How serious is it?
    • Droid? Also nope
  • Who is your best friend?
    • Was probably Captain, but after that, Wejun, where he is.
  • Do you have any enemies? Who are they?
    • Former crew I spose
  • Have you ever encountered storm troopers?
    • Didn’t really run into them often in the outer rim, and when we did we’d either be trying not to attract their attention OR paying them off to leave us alone
  • Has any member of your family been taken prisoner?
    • Not that I remember
  • Where were you, and what were you doing when the Emperor came to power? (~19 years ago)
    • Ed would have trouble remembering, but he would’ve been in full “experimental battle droid” mode shortly after.
  • If a super villain threatened your family, would you kill him/her?
    • probably
  • If you could only save one, a bus full of people being dangled off a bridge or your girlfriend being dangled off the same bridge, who would you save, and why?
    • Probably whoever he valued more, so whatever the equivalent of “girlfriend” was. Organic life is meh, future oppressors if not currently.
  • How far would you go to protect your wealth?
    • Pretty far. Conflicted between chasing glory and using funds for the robot liberation cause.
  • Personality traits
    • Wisecracker, but loyal
  • Ideals
    • Droid rights. And loot.
  • Bond
    • Captain?
  • Flaw
    • Layers of overlapping programming, gets a bit multiple personality/random
  • What to do they want?
    • Glory (personal) and rights for droids

Cooked up some decent enhancement/shopping ideas in

Potentially Better for Ed:

S-1 Vamblade (500 Cr each) Or Kyuzo Petars (discounted now) look decent, a bit too “combative” For KD though mayhap. Ed would dig em (if he was any good at brawling. That defensive bonus would be good to replace the sword breaker tho, ditch melee in favour of it). Vamblades may win as easier to build in, and the have a HP for bonus goodies.

OK-98 blaster carbine Or similar, but fitted with the pistol gripmod (turns it into ranged (light) for 400 Cr)

Other options for pistol grip mod:

Link to original

For ease of compare/contrast Equipment:

Model 53 “Quicktrigger” 6 DMG 3 Crit 4HP 450cr

Catch vest - 2 soak/1 vs non-energy weapons 300cr

Datapad (integrated) - 75cr

Comlink (integrated) - 25cr

Lockpicking tools (integrated) - 50cr

Emergency Repair Patch x3 - 25cr each (heals 3 wounds)

Blade Breaker -Melee DMG +0 crit 4 250cr Defensive 2, Pierce 1, Sunder

Extra reloads x2 - 25cr each

150 cr left. Kinda makes sense, saving for a ship?

Want a Lucky Blaster (400 Cr) on a Wrist Mount (275 Cr), ideally in Ed’s arm using the Hidden Storage Talent

Current version has 150 Cr spare. Swap the Quicktrigger for a Lucky Blaster, leaves 200 Cr over.

Lose 1x ERP and the extra reloads et voilà! Could retcon that in.

At some point I already bought a Smuggler’s Trenchcoat, because of course I did

Later/spendy Cybernetics

Get a Repulsor Fist grafted on as a third arm. Techpriest stylee. Start saving then, that’s got a list price of 4750 Cr. Would need to confer with GM whether we’d first need to get a Cybernetic arm to graft it onto (feels like it) for 10,000 Cr (but a bonus point into either Brawn or Agility). Could potentially wrangle a deal to combine the two for less than the separate purchase prices. Cheaper option is a “Replacement” Limb for 2000 Cr, but no bonus from that.

Neuromachine Interface For “I AM the ship” vibes. Allows using Coordination instead of Piloting. Alternatively, CAAF-2 System Cybernetic Avionics Interface seeing as I have piloting already. Machine interface would be preferable if rerolling at some point.

Implanted cyberjack take strain for easier computers checks

Nira Keth (Shiv’s character)

Character Creation Ideas (for Future reference)